Today, Erika “DEViled_Egg” Ng (with some interjections about loot by RockX) discusses the change from Warden’s current primary stat Might, over to Agility.
DEViled Egg lays out the basics of what Agility and Might will provide for Wardens post-Update 10.
Agility will provide:
- 10 Physical Mastery Rating
- 5 Tactical Mastery Rating
- 2 Parry Rating
- 4 Evade Rating
- 1 Crit Rating
Might will provide::
- 2 Parry Rating
- 4 Block Rating
- 2 Physical Mitigation
Other changes include:
- Evade will now be the Warden’s primary avoidance (replacing Blocking)
- All self-buffs and shields will retain their Block Ratings.
- Skillful Blocking will be changed to “Combat Positioning”, which will increase your Evade and trigger its heals off your evades.
- Physical Mitigation will still be based on Might, but there will be alternative ways for Wardens to increase their Mitigations.
However, if you’re worried about your Warden suddenly not being very good due to having no Agility-based gear on your Warden, RockX interjects to state that there will be will be a “grace-period” during which both Might and Agility will contribute to Physical and Tactical Mastery at the same rate.
This will allow Wardens to swap out their Might-gear for Agility-gear without experiencing a major loss of damage in the meantime.We’re also planning on converting a substantial amount of the Might-based Warden Shields and Medium Armor to use Agility as the primary stat during this time. The Grace Period will last for all of Update 10, possibly longer. Once we feel the class is in a good position gear-wise and Wardens have had ample time to adjust, we will remove the Physical and Tactical Mastery contributions from Might
I haven’t played my Warden in a while, so I can’t really comment on whether or not I think the change is good or bad. I did play a Death Knight in WoW in World of Warcraft, which was/is an evasion tank and it was a mixed bag. Yes, I was able to tank in Raids and in Dungeons, but my incoming damage spiked a lot too. Especially if I was too late in putting on the correct self-buffs or just failed to evade. Granted, we are talking about two separate games and two different classes, but it will be interesting to see where the Warden lands when the grace-period ends.
I also wonder how this change will affect how Wardens equip themselves in the future when they have to choose between Agility or Might –based items that aren’t class-based; such as non-dungeon set armor, jewelry, and the like. But enough about my thoughts, tell us what you all think about the changes coming to the Warden.