Please note that this was an article re-published by accident. For the actual Update 10 diary on Critical Defence, please click here.
A Developer Diary was released today by Jared “Kelsan” Pruett concerning Critical Defence changes coming in Update 10. So what’s changing? Well instead of Critical Defence reducing the chances of you taking a Critical Hit, it will now reduce the damage done by a Critical Hit. As I understand it (and feel free to correct me) that this means that players no longer have a way of completely negating a Critical Hit outside of the standard block, parry, and evade.
So why make the change? Well as Kelsan explains:
Critical Defence was performing its role too well. While providing protection against Critical Hits, it was also functionally disabling a fun mechanic and limiting the potential for designing reliable mechanics that utilize Critical Hits and Effects.
Which means that players were boosting Critical Defence to the point that they were (almost) never taking Critical Hits.
So how will it work now? When a Critical or Devastating Critical Hit are performed “…a multiplier is applied to the attack giving it the bonus damage” After Update 10 Critical Defence will lower this multiplier to a lower number, but never below a multiplier of 1. He also ensures that players who build for Critical Hits should find that their critical damage isn’t completely negated.
I’ve got some mixed feelings on this change. While this may help players who get skill responses off of Critical Hits, it will be interesting to see how this affects people who specialize in Critical Hits. On the one hand those players will most likely see an increase in the amount of Critical Hits that they perform, but on the other hand they may find that their overall damage output may go down. Of course I could be completely wrong so leave a comment and post your thoughts on the change!