Back in May of this year Budgeford regaled us with how she revamped the first half of Moria. In today’s Developer Diary she brings us once back into the depths of the Dwarven halls to announce that the second half of Moria will be revamped with the release of Update 9.
First off, let me say that I have taken a character (my Captain) through Moria since the release of the first revamp and I loved it. In fact, it was almost like a fresh of breath air (as fresh the air can be in Moria) in comparison to my previous experiences. Unfortunately it was also quite apparent when I started to go into areas that hadn’t been revamped. Travel time was longer, quests were more spread out, and the general flow of questing started to become a bit painful; and I ended up just finishing the Epic and going to Lothlórien. So I can honestly say that it will be a much welcome relief to go through Moria now with the rest of my alts.
First off Budgeford lists that the following areas have been “polished” in this revamp:
- Zelem-melek (level 55)
- The Redhorn Lodes (level 56)
- The Flaming Deeps (level 57)
- Nud-melek (level 58)
- The Dimrill Dale (monster camp pass only – camps are now less dense)
- The Foundations of Stone (difficulty pass only – this zone is now considered “optional” and is not part of the critical path, but it should be easier to manage for the brave souls who want to venture in here)
However, it will not affect the following:
- The Epic Story
- Moria Instances
She states that around 70 new quests were added to the areas while current content was “…removed or replaced because we felt that they were not up to our current design standards.” Which I’m OK with considering that a lot of quests were the usual “go fetch” or “go kill” quests so I’m sure I won’t miss most of them. One cool thing that was added was the remote quest bestowal that was introduced with Rohan. For those who aren’t familiar with this, the system grants you the option to accept a quest when your character performs an action (such as killing a mob) and usually gives you the option to complete it once your task is finished; all without having to visit an NPC. Mob density was also reduced in areas and more travel goats were also added.
Overall, I’m pretty excited. I can feel my altoholism rising with the release of this Diary! How about you?