Another build has been released to the Bullroarer Server. This time there are some new adjustments being made as well as some fixes. Some of the highlights include:
- Warden’s “The Boot”, “Onslaught”, and “Wall of Steel” will each have their own Interrupt effect with cooldowns of 8s, 10s, and 12s respectively on the Interrupt portion ONLY!
- Players are now allowed to loot each other in the Ettenmoors! Player will drop items based off their race. Now is the time to collect trophies of your enemies!
Other minor adjustments have been made to the “Travel to Quest Objective”, crafting guild reputation items, and other parts of the game.














December 4, 2012 at 2:31 pm
Ettenmoors loot?!
December 4, 2012 at 2:54 pm
WOHHH…ETTENMOORS LOOT could be AWESOME!
December 5, 2012 at 10:57 am
Sounds like it’ll be the ears and feet you get from killing npc’s. If so a half decent attempt to get more pvp going on with those quests
December 4, 2012 at 2:57 pm
Crell made a good point on the notes…
“Curious: Does this mean that burglars can now burgle creeps? Do they get anything interesting? ( “
December 4, 2012 at 4:36 pm
Cooldowns on Warden interrupts now? So not cool.
December 4, 2012 at 5:49 pm
There are a lot of undocumented changes in this build.
There were changes to the Yule Festival. Deed is now 20, 60, 120. Snowball Fights and Eating Race are disabled. Snowman building quests don’t count for anything but their own deed. Golden Festival Tickets appear to no longer expire. Old Festival Tokens aren’t converting to new ones. Ticket unlocking of time locked quest UI has been updated. We’ve got it all documented on Page 7 of this thread http://forums.lotro.com/showthread.php?490782-Yule-Festival-Feedback-Thread&p=6557023&posted=1#post6557023
The Stable UI has changed
December 4, 2012 at 6:34 pm
We now have an official thread on Yule Festival Modications that AubergineXX has started and will continue to edit.
http://forums.lotro.com/showthread.php?491301-Yule-Festival-Modifications
December 5, 2012 at 7:18 am
I really hope they reconsider the 24 hour cool-down on all the Yule Festival quests in Frostbluff they are doing in beta right now. The timing on the quests was great last year. Please don’t destroy the very best LOTRO festival with gating/cool-down times.
December 4, 2012 at 11:30 pm
Can anyone explain the need to put a cool down on warden gambits? It already takes time to build each gambit and it is very difficult to interrupt anything as it is. Were some wardens somehow too good at interrupts?
December 5, 2012 at 8:00 am
Everything else in this announcement pales in comparison. I agree, I don’t see the need to put a cooldown on any warden gambit-based skill. Maybe too many people do what I do: put the Boot into Battle Memory first thing, just in case. Then you’ve always got at least one immediate interrupt (and with spear masteries, if the timing is right, you can fire off the Boot with two clicks again). But that’s part of the Warden tradeoff. This doesn’t speak well to the post-Graalx2 world.
December 5, 2012 at 8:54 am
Turbine thinks that since they are putting the mobs’ skills on cooldown, that means we need longer cooldowns on our interrupts since theoretically we wouldn’t be using them as often. Fair enough for maybe for a single target fight, that makes sense but in a multi-mob fight, we might actually need to pull off 2 to interrupt both defilers casting their heals.
Well, since each skill would have its own interrupt effect, using Onslaught will put its on cooldown and you could still use The Boot. Just more adjusting.
Not that the only time I really had an interrupt ready is when I had it stored in Battle Memory anyway. Busy enough with threat and buff maintenance.
December 5, 2012 at 5:52 am
“Crafting Guild Reputation Items are now only useable by players who are actively a member of the respective Crafting Guild.”
Hmm, i thought it was already that way, since they are bind on acquire…or does this mean that if you make a set of armor from guild recipes, it can only be used by someone in that guild? Surely not…
December 5, 2012 at 9:15 am
Maybe some people were crafting up a bunch of reputation items, switching professions, and still able to master the guild? What purpose that could possibly serve, I can’t even imagine. Which is why I’ll never be accused of an exploit. This crap doesn’t even occur to me.
December 5, 2012 at 9:17 am
Presumably it means that at the moment you can stash a stack of rep items for one guild, swap to another and rep up both for patterns.
Not worth the hassle to try it out though as its an exploit being plugged.
December 5, 2012 at 10:21 am
Does anyone have screenshots of the new festival items and steeds. With the new changes and the holidays, I want to plan what little time I have to get the items that are worth it. Otherwise, I will unfortunately have to skip another festival. =(