Today Jared “Amlug” Hall-Dugas stopped by the Official Discussion forums to discuss these changes and to get feedback from the community.
After reviewing a lot of player feedback and some lengthy internal discussions, we’ve made some significant changes when it comes to killing mobs, and earning XP for it, in LOTRO. With the release of the Riders of Rohan expansion, we will be making the following changes:
We are removing the XP penalty for helping a player who is fighting a tapped mob. Players who ran by and healed a player who was fighting a tapped mob or took a swing at the tapped mob, were hurting the player’s XP by a LOT. Now helping someone will just be a nice thing to do. (Hopefully bringing some more MM back into the landscape portion of our MMO).
Thank you, thank you, thank you.
I can’t tell you how long this has been a burden for me in MMO’s. Yes, yes I know it can assist people with power-leveling and such, but so what? Those people are going to power-level anyway; so more power to them. Personally, I’m tired of being yelled at or contemplating whether or not helping someone will result in obscenities or thanks whether I help them or not. It seemed like a no-win situation at times. Now, I can just HELP someone.
Will we see power-leveling spike in the game? Possibly. But considering that if I run into an area where someone is ravaging the landside power-leveling someone I can usually move on another quest hub, go into an instance, go do a skirmish, etc. my irritation doesn’t usually last for very long. (Plus, unless you’re emotionally invested in the other person (and sometimes even if you are) power-leveling someone becomes SUPER BORING for most people after a while.)
I’m also confident that if there are serious issues that Turbine will address them.
We are trivializing the XP that purple (or impossible) mobs give a player. As these are mobs that should be impossible for you to kill anyway this shouldn’t impact the average player much. We’re doing this to help players resist the temptation to tackle mobs well beyond their levels with the ‘help’ of friends due to the changes above.
And thus we see a preventative measure to help curb power-leveling. This is a pretty standard move by game companies, so it’s understandable and justifiable in my opinion.
We are making all the monsters in Rohan use the new open-tapping rules (aka tapping doesn’t exist). If you contribute to killing a monster in Rohan you will get full kill, deed, quest, and XP credit as if you killed the mob solo.
SWEET! This is a brilliant move that I hope that they make server-wide. Why? Because then you don’t have to worry about competing with others for mobs. If you see one, you can kill one; even if someone else is already attacking it. And the best part is you don’t have to worry about who gets credit because you both will. Heck, you might even make new friends instead of playing a game of “who can kill the fastest” when you wander into someone else grinding out a deed or on the same kill quest. My blood pressure thanks you, Turbine.
This should also greatly assist in reducing some of the aggravation players found when doing the intro quests earlier in the Beta where players were all fighting over the same mobs to complete kill quests; which would have likely increased a hundred-fold on launch day.
While only time will tell if this move will truly be beneficial. What do you think?