The Rune-keeper class has seen its fair share of changes in the past, but somewhere along the line it no longer became the class that everyone wanted to play. Don’t get me wrong, it’s still an extremely popular class, but with Isengard the term “glass cannon” didn’t seem to even sum up how frustratingly fragile the class seemed to have become. And as ZC (Zombie Columbus) points out the class seemed to “stand still” while other classes “evolved”. And so it is with this update that ZC seems to have the goals of:
- Give the class more options to increase their survivability.
- Increase their healing and damage dealing while attempting to add more variety and utility.
Granted, he does warn that some of these changes (namely the healing and damage) is that their Power sustainability may suffer some in exchange for the buffs that they receive. So what changes are coming?
- All Writs now have no attunement requirements and Master of Writs will be removed from the game.
- Affinity will be removed from all Rune-stones and using elemental skills will change your affinity even outside of combat.
- Calming Verse has been changed to reduce perceived threat by 25% and can be enhanced by the different trait lines.
- Weapon of X has changed to Rune-sign of X and is now a healing skill that does a small HoT and adds an additional buff.
- The passive bonuses that the Master of X traits gave are all being rolled into the 3 set bonus of their traitline.
- A new skill called “Scribe a New Ending” will remove dread from your party
- The Blade Shall Not Wound and The Fang Shall Not Poison have been combined into a new skill called “Their Weapons Will Not Harm Us”.
I’m going to be honest, these changes are extensive and if you’re a Rune-keeper you’re going to want to read the full notes to see everything that is changing. I like the changes that I’ve been seeing, but I’m also interested in hearing what others think about them as well, so please leave a comment and let us know what you think about them.
Since January, Orion has had numerous blog posts and subsequent discussions covering his revisions of the Warden class. And as a result, many changes for the Warden are coming:
These changes were expected to fall into a difficulty and scope between Minstrel and Champion and ended up exceeding them both. These are just big, big changes. Testing, so far, has proven that the Warden is now far more survivable in raids and capable as DPS. I am looking forward to all of you getting your hands on the changes.
Those who have been following the changes will already be pretty well up-to-speed on what is coming to the class. But for those who haven’t, I’ll try to summarize some of the bigger changes.
- The Warden will now have 3 distinct stances
- Determination will remain the tanking stance
- Recklessness remains the melee damage stance
- Assailment replaces conservation and becomes a ranged DPS stance.
- Each stance will alter “the majority of gambits” to their distinct play-style.
- The Assailment stance alters the spear gambit to javelin gambits; meaning you will need to train the new javelin gambits at your trainer.
- A new skill called Battle Preparation will allow you to build a gambit and execute them outside of combat.
- Masteries can now be trained at level 20, but can only be used when you are traited.
- Defiant Challenge is no longer a gambit, but now an “Emergency” button.
- Dark Before the Dawn no longer requires the Warden be at 50% morale or lower to use, but it restores only ~50% as much power as well as a power over time.
Again, trust me when I say I am just scratching the surface. I personally am looking forward to seeing what the Warden class holds and frankly with all these changes I’m starting to get excited about leveling one again as well.