It was only several days ago when a user on the forums asked Orion to take a look at Wargs and to help them with a revamp. What we (the public) didn’t know was that Orion and another designer, jinjaah, were already hard at work on the Warg class. So, as Orion is prone to do, he posted on the forums a look at those changes.
First, Orion states that there were three goals with this update:
- Improve upon and highlight the strengths of the Stealth Warg
- Provide Wargs with a secondary method of playing the class that gave them more survivability though a little less damage
- Highlight that wargs are pack hunters
Also, as Orion is prone to do in a revamp, he is giving the Warg class two stances; Shadow and Flayer. Much like the Champion and Minstrel, these stances will “accentuate” how the Warg is played and grant different benefits to existing skills depending on the stance you are currently in. However, unlike the Freep classes if you attempt to switch stances there will be a delay between your being able to cancel a stance and enter a different one.
If you switch out of one stance, you will be delayed from entering the other stance, the benefits and merits of the two stances, while complimentary, coupled with the linear design of monster players would make the ability to quickly switch between the two simply overpowered. We’re not backing down on this one. It is set in stone…
Shadow Stance will be the “stealth” stance which will increase damage, in-combat power regeneration, and will be “…the primary driver for stealth skills.” Flayer Stance will replace Shadow Howler and will disallow stealth, but will increase armor, tactical and physical mitigations. It will also add a small “morale bubble” on the Warg that will attempt to refresh every 7 seconds.
If the bubble is still present this results in healing the warg for 5% of its max health. If the bubble is not present, the bubble is re-applied. When the bubble breaks the warg is healed for 1% of their max health. Grants access to Brute and brute bonuses.
To me this sounds like an incredible change and I can see why there will not be any “stance dancing” allowed. If a Warg was able to switch between these two stances at will they’d be fairly unstoppable.
Also included in the post were various skill changes which will have a different effect or even become an entirely new skill depending on the stance the Warg finds itself in (including no stance at all). And while I myself am not a Monster Play expert, I will however The Art of Warg blog where our friend, Mr. Warg is taking a close look at the proposed changes and what they could mean to Wargs everywhere and Monster Play in general.
Let us know what you think about the changes below.