
Update 5.2 is releasing this morning and we have some new patch notes. These are primarily quality of life changes. Little fixes that will give the game a bit more polish.
Monster Players may be happy to hear their mitigations have been reverted to their original state. Even someone like me who doesn’t PVMP has heard that that is an issue. Hopefully this fixes things for you poor baddies.
The largest section is on updates for crafters which you crafty types will appreciate. Seems like I need to read bullroarer patch notes more carefully and perhaps I wouldn’t have purchased the “Tome of Wisdom” recipe yesterday like a dummy.













February 13, 2012 at 9:26 am
“Draigoch
Made an adjustment to his phase 3 AI to reduce braindeadedness.”
I love the wording on this one. = )
Yay! that they are still working on his bugs. I ran Draigoch with some friends last niht. When someone said, “I think he is bugged” towards the third phase. That phrase always bodes more fear than the dragon himself does.
February 13, 2012 at 9:37 am
I’m also glad they reduced the cooldown on guild recipes. In our kin there is a shortage of guilded jewelers. I’ve had several kinnies ask if I could make them pieces only to turn them away because of a 6d cooldown. This will make all of us happy.
February 13, 2012 at 10:06 am
So you can craft them a whole six hours sooner?
February 13, 2012 at 10:41 am
Yeah… I think reducing cooldowns is great for these, but 6 hours won’t make a dent in the large symbols. Those are really the only ones that matter for recipes.
I guess there’s more time to make a bunch of smaller ones and trade them for a large, but it’ll still take a while.
I think they should just cut those cooldowns in half across the board, personally.
February 13, 2012 at 12:38 pm
a 6hr reduction is perfect for the dailies (smalls) — it will definitely help players who have a limited time to play per day. if they play one day for a couple of hours around 9pm, and the next day get on around 7pm but can only play till 8pm, they can still get their daily crafting done. cheers for that.
but a 6hr reduction on a 3-day or 7-day CD doesn’t amount to much. it provides the same sort of scheduling flexibility i just described, but otherwise it’s not a significant reduction.
February 13, 2012 at 2:21 pm
I actually think the 6 hour reduction is amazing for those 3-day and 7-day cooldowns. If you are only able to play once a week at a specified time, and you are working on those items, the time keeps getting “moved backwards” every week. Eventually, you will miss a week and have to wait to the next.
This 6 hour cooldown reduction is a huge boon to casual players. I don’t think the purpose is to acutally allow you to make more of the items — but to make it easier to craft them for your reputation.
February 13, 2012 at 4:38 pm
Really all this does is make it possible to craft guild items at the same time every day, which was a bit of a problem before. On a strict 24 hour CD you have to craft your daily CD items exactly when the counter reaches zero otherwise it keeps getting later in the day each day you craft them, unless you skip a day. For example, say metalsmith crafts all his small crests at 6pm. The next night he can’t get around to crafting them till 8pm. The next night then he has to wait till 8pm to craft again, and if he can’t get to it then, it becomes even later. Rinse and repeat this process a few times and it becomes too late to stay up and craft your guild items so you skip a day. With 6 hours shaved of all guild recipe CD’s across the board, you don’t get pushed later into the evening if you have a night where can’t craft till 9pm. If that happens you can still come back tomorrow and craft as early as 3pm, which keeps you from getting squeezed into skipping days. That’s what I see here and it is a welcome, if not huge improvement.
February 13, 2012 at 9:42 am
I’ve noticed a lot of complaints about changes to crafting on the official forums.. and as a fairly new player I don’t understand them one bit. Could someone explain to me why crafting changes are such a big deal? They don’t seem THAT drastic. TIA
February 13, 2012 at 10:45 am
Honestly, I don’t see anything in the crafting notes that’s “bad”. I could be way off here, but I imagine a lot of the complaining is from people who are pissed that they had to craft under harder limitations (most notably, the component recipes that had reputation requirements to use previously) now that things will be made slightly easier.
February 13, 2012 at 10:48 am
The notable side effect is that this could lead to smaller returns on investment for crafters who bothered to go through that whole process before — because theoretically this will lead to significantly more max tier crafted stuff on the AH. It’s probably going to drive prices down — but on the flip side, it’ll also drive down the price of a lot of materials.
At the end of the day these things still require Cracked Rhi sigils, which are no easier to get. I can’t see the prices on those coming down, which means that the best crafted items will still sell for significant amounts. I don’t think it’s going to break anything, but others will disagree.
February 13, 2012 at 9:59 am
Sigh.. no fix to the “tracking an old goat”
February 13, 2012 at 3:04 pm
From what I understand, that’s not a bug. It’s “working as intended”.
My suggestion is this: If you’ve accidentally turned that in before completing all of the quests in the chain, you need to find someone else who is doing those quests and tag along. They will be able to summon the quest giver and you pick up and complete the quests at the same time.
February 13, 2012 at 3:48 pm
I think I read somewhere the fix for the Tracking an Old Goat Deed is in Update 6.
February 13, 2012 at 10:13 am
Anything that improves the output from farming cant be bad. Same goes for cooking as those tend to be the same character that does both.
The removal of reputation gating wasnt a big surprise that it was coming but I was reckoning on it happening closer to rohans release. As my scholar’s an alt I’m not complaining but I can see how it might grate a bit for those that repped up just to get recipes.
6hours off a 7day CD doesnt seem like much but I tend to use mine in account more so I can craft ahead of level for myself. But at the same time reduced time is nothing to be shunned.
February 13, 2012 at 10:14 am
Regarding the reduction of guild recipes by 6 hours: I know it may not sound like much because a recipe that had a 7 day cooldown now has a 6 day, 18 hr cooldown. However, it really helps crafters like me who set aside a certain day/time per week to craft. I know longer have to worry about the precise start time.
February 13, 2012 at 10:33 am
“Lowered the cooldowns on the craft guild recipes by 6 hours. Note: if you already have a cooldown active, the cooldown will have to expire before the new one can be applied.”
“Added a map to the Pit of Irons in the Heathfells”
These are excellent, and so are the lockbox changes. Turbine are delivering on their promise of regular updates, and das ist gut.
February 13, 2012 at 2:18 pm
Oh my gosh. The crafting rep gate removal is huge. Time to get crafty!
February 13, 2012 at 2:38 pm
Indeed. I am very grateful that my mining/jewelcrafting alt won’t have to grind all the way to lvl 75 to make those high-quality ingot!
February 13, 2012 at 5:49 pm
“For Tier 7 Farming, increased the output amounts on the Bundle of Black Barley, Bunch of Bilberries, Bunch of Leeks and Bag of Coffee Beans from 1 to 2 on the small crop and from 5 to 10 on the large. If a crit happens, the small crops will produce 4 items and the large crop will produce 24.”
THANK YOU. Farmers have been suitably angry for weeks on the issue of yields. If you go to the farmer forums, there are at least 3 threads with pages of calculations complaining about our yields. Now making food will be 50% less tedious!