The Hunter class makes a strong play for being one of the most fun classes to play. Although some may see the class as a mindless DPS class (and I’ll admit I thought that a bit at first too) I think one of the reason we see so many Hunters is that playing one is just good fun. I mean who doesn’t like starting up a game, choosing their class, and then running into an enemy-infested lands and doing a massive amount of damage to them? I know I do. And one of the things I loved about my Hunter was actually killing something before it even came within melee range. This may be a no-brainer to most players, but as someone whose main is a Guardian (and who hasn’t played a ranged class seriously since the original EverQuest) this concept is almost foreign.
But I know one thing; I like it.
I like it a lot.
In fact one of the things I noticed with my Hunter is that he didn’t have as many problems as some of the other classes I leveled in the same areas. Quests that characters like my Minstrel and Champion had problems with were a breeze for him. (Remember, this was before the release of Rise of Isengard.) And the travel skills… Oh the travel skills are fantastic! Do you need to go to Bree? No problem. Esteldin? Sure, why not? Angmar? Oh, a couple of levels and some easy quest and presto! Here’s not one, but two different skills that will get you there!
I may have shed a tear in appreciation for these niceties. And the next time I see Zombie Columbus, I may hug him (even if he wasn’t in charge of the Hunter class at that time).
The only issue I had with my Hunter is that due to his survivability I found myself in a predicament that I didn’t have with my other characters. At level 48 he found himself out of quests in Eregion. Apparently I went there just a “tad” too soon and I just didn’t have anything left that wasn’t group-based. I knew that going into Moria at level 48 would be a bit too much for me so I fell back to my previous experiences and went to Forochel. And honestly, I think it was a good decision. I made it through most of the content quite easily being a bit over-leveled for it. And soon enough I was level 50 and had worked myself beyond Acquaintance with the Lossoth; which meant I could get the travel skill and return to the region at my leisure.
Overall, good times were had with my Hunter and I really enjoyed him. I know the class gets a bad rap for being the “easy” class, but seriously look at the skills below. A number of them aren’t so much about doing damage as they are about “making choices”. And I have to tell you, the more I play the class, the more I appreciate the actual thought that has to go into making the choices that players have to make in order to turn the Hunter into the DPS powerhouse that it is.
Hunter skills for level 40-48
|Skill||Skill Effect||Opinion||Level Obtained|
||Allows you to stealth as long as you remain standing still.||This would probably be fairly decent in the Moors or when going AFK for a brief time, but in my gameplay I have little time to actually use it. One thing to note that is that the Stealth Level is only +1, which means it’s not very good; so user beware!||40|
||A new ability that provides a self-buff depending on the stance the Hunteris in.Strength: Bonus Ranged DamagePrecision: Bonus FinesseEndurance: Bonus Power Regeneration||This is a new skill that I haven’t had the chance to use as of yet, but it looks promising.||40|
||An attack that does “exceptional” damage upon a critical hit. However, in turn it will cost the Hunter some Morale as well as Focus to use.||Not a bad skill, but not the best in my opinion. There have been some rare times where I’ve used it outside of the novelty factor, but usually I don’t find myself using it that much. However, in a group where you’re constantly regaining Morale due to group heals this might make it into a more permanent spot.||44|
|Guide to Rivendell
||A Group Travelling skill to Rivendell.||This is probably one of the more useful of ports, but I feel it comes a few levels too late. It’s still pretty useful, though.||46|
||A melee attack requiring two weapons that makes two attacks and applies a 5 second Daze.||I honestly don’t use this at all, but that doesn’t mean I’m not missing something. I suppose it could be used for some short-term crowd control, but in my opinion a Daze is not a very reliable way to do so.||48|
|Rain of Thorns
||An AoE attack that applies a 30 second Root that has a 25% break chance on damage after 1 second.||I like this skill quite a bit, but the high cooldown is kind of a bummer. I didn’t look to see if there are any legacies or traits that would lower the cooldown, so if you know of any please fill me in!||39+
Legendary Class Book
||A ranged attack that applies a 15 second fear that has a 3% chance to break upon receiving damage after 2 seconds.||I didn’t get this until I was very close to 50 so I never got a chance to try it. This seems to be a more reliable form of crowd control, but I’m still not sure I’d give up a Legendary Trait Slot for it.||39+
Legendary Class Book
||A skill that will give back both Morale and Power to the Hunter.||I see no down side in this skill. In fact when writing this up I realized I didn’t have it slotted and got a little irritated at myself.||39+
Legendary Class Book
|Trait Name||Trait Effect||Opinion||Level Obtained|
|Bow of the Righteous
||When this is slotted, you receive power back each time you make a successful ranged attack.||I can’t see any reason not to use this skill. In fact I’d be pretty surprised if it’s not a standard for most Hunters.||Level 45 Class Quest|