Welcome to LOTRO Epic A Day, where I guide you on an epic journey through Middle-Earth, one day at a time. Each Book of the Epic quest is separated into its own Day, with Side-Days for leveling up to the next book. Gather up your belongings and hit the road, a new Day awaits!
Dunland is the first region in a 3-area chain that leads to Isengard. Two routes enter Dunland from the south border of Enedwaith: the western entrance found south of the Mournshaws and the eastern entrance found south of the Lich Bluffs. This is a very large and diverse region, featuring landscapes, creatures, humanoid enemies and friends, and geographical elements of all shapes and sizes, so it is definitely worth exploring beyond the Epic Quest and Draigoch raid.
At level 75 you will be able to accept a new quest in Galtrev that guides you to Nar’s Peak to unlock the Draigoch Raid, a 24-man (Tier 1) or 12-man (Tier 2) raid against an enormous dragon. The new raid set is bartered in Galtrev for tokens earned in the raid and Superior 4th Marks, obtained by completing level 75 instances (such as the challenge modes of the Eregion: School and Library instances).
Note: The following information may lack any content that is unlocked by completing portions of the Epic Quest (Volume III Book 4). Any such content will be added at a later date.
Dunland Quest Hubs
Questing in Dunland follows a relatively straightforward pattern; you will enter a specific area and encounter a looted item or npc that begins the quest chain for that area and then complete a few quests to unlock a few more, continuing until that area’s quests are over at which point you are led to the next area’s starting quest character. You can skip ahead to the next area early if you wish without affecting completion of either area, but you can’t skip ahead in quests for the same area (I’ve marked each hub with the area it’s in). The epic quest plays into this as well by leading you to each individual area, asking you to work on the side-quests, and then telling you to decide when to move on.
Lhan Tarren – Trum Dreng (Rec 66): This village is located near the Mournshaws entrance to Dunland, hidden inside the border of the forest (75.2 S, 22.8 W). To begin questing here you must first find the lookout at 74.0 S, 22.0 W and complete the short quest chain he begins, after which quests will appear around the village (including several more solo instances). The quests here explore the backstory of the local Dunlending tribe in detail, adding a layer of depth to our questing. The village includes a Stable-master, Relic and Forge-masters, and vendors (oddly one is a Supplier). There is also a Task Board that offers tasks beginning at level 65 for IXP and Men of Dunland reputation.
Echad Naeglanc – Bonevales (Rec 66): This small campsite (77.3 S, 15.8 W) was established by Rangers of the Grey Company passing through the Bonevales to find safety from vicious wights, though they have gained assistance from a few Dunlendings. The quest chain here actually starts at Bledhun (74.4 S, 16.6 W) at the far corner of the Bonevales. During the quests you will be helping the Rangers and their Dunlending allies put the dead to rest and deal with an enemy tribe as well as venturing into the tunnels under the cairns in an undead-filled instance. Relic and Forge-masters, a stable master, and basic vendors find shelter in the camp.
Galtrev – Pren Gwydh (Rec 67): Galtrev is an expansive village located in north central Dunland (80.1 S, 16.8 W). This hub serves as a central base for the tribes in the area as well as players in the ROI expansion. Questing in Galtrev begins after speaking with White Hand Overseers inside the village (80.8 S, 17.2 W). Besides the quest chain there are also three repeatable level 75 quests given by Bron (80.1 S, 16.7 W) and a daily level 68 quest given by Macsen (80.2 S, 17.0 W). There are vendors, trainers, a stable-master, a barber, a bard, an auction hall, a skirmish camp, and a crafting hall with superior versions of each type of crafting station (fields are found in the northeast corner of town). Vaults are found inside both the auction hall as well as the crafting hall. There is a Task Board in Galtrev as well as Morn, the taskmaster who you visit to turn in any task within Dunland (for experience, item experience, and Men of Dunland rep).
The crafting guilds have representatives inside the crafting hall (look for the blue barter icon on the map inside the crafting hall to find the door to a second room with the guilds), offering recipes (including new tier 7 items) and barterers to turn in items for the new reputation level.
Rep Vendors are found near the Adventurers’ Quartermaster (80.3 S, 16.8 W). The Quartermaster barters the new class sets in exchange for raid tokens and superior 4th marks (obtainable from 6 and 12 man instances or upgraded from 4th marks at the skirmish camp).
Tûr Morva – Tâl Methedras (Rec 68): The Falcon-clan has established a village in the northeast corner of Dunland (74.4 S, 8.3 W). The quests here are part of the Epic Storyline, meant to be finished to help protect the village from the White Hand’s attacks (there aren’t actually any side-quests in this location). Vendors can be found in the village, but the Stable-master is a bit further away than usual (78.3 S, 11.2 W). Additionally, there are relic and forge-masters and a milestone just outside the entrance to Tâl Methedras, between the Stable-master and Tûr Morva. Another travel option is the boat (76.1 S, 9.8 W), which takes you to the far side of the lake should you need to reach the far shore for hunting or questing.
Avardin – Starkmoor (Rec 69): The Ox clan inhabits the southwestern region of Dunland (83.4 S, 20.7 W). There are vendors, a Stable-master, Relic and Forge-masters, and a Task Board in addition to the quests here. Levelha (next to the Stable-master) and Andras (81.5 S, 19.4 W) begin the quest chains in Avardin, focusing on an upcoming auction led by the greedy leader of the local Ox clan. At the rear of the village the Ox clan has constructed an arena called the Culling Pit. Fellowships can group up for a series of 4 fights in the arena should they wish to test their mettle and earn IXP and rep.
Lhan Rhos – Dunbog (Rec 70): In the middle of the swampy southern Dunland reaches is Lhan Rhos (87.2 S, 23.2 W). Bethan and Alun start begin the Dunland quest chain, leading you to Lhan Rhos after gathering some items from the local animals and plants; while the village has not seen the affects of war or the incursions from the White Hand they still have hardships due to the swamp habitat and the strange beasts that roam the bog, though they may see war arrive at their doorsteps eventually regardless of their location. The village is built directly atop the swamp, gases and steam clouding visibility. Within the village are vendors, relic and forge-masters, a task board, a stable-master, and even a hobby master should you desire to fish in the bog and not know how.
Barnavon – Carreglyn (Rec 71): At the border of Dunland and the Gap of Rohan is the Ox-clan village of Barnavon, which is actually separated into Upper (84.9 S, 17.6 W) and Lower villages (84.9 S, 16.8 W). If you approach this village you will find yourself under attack from the local Ox-clan guards, though you can defeat them to use the village services (watch for guards to respawn while in town). Gwilum (84.7 S, 16.3 W) offers a quest, and you will find more at the Barnavon Mine (84.8 S, 14.5 S), a couple at the top of Hen Turrau (85.1 S, 15.1 W), and a few more at Munfaeril’s Shrine (83.9 S, 16.8 W) as you continue along the quest series. Defeating Ox-clan guards within the villages gives you the chance to loot items that begin quests – make sure to check your inventory after gaining these items because you might obtain two at once, the second of which will not pop up a quest-acceptance tab without using it first. Besides quests and hostile guards, Barnavon has vendors, a task board, and a Stable-master.
Rohirrim Scout-camp – Gravenwood (Rec 72): Our first encounter with the Rohirrim is in the southeast corner of Dunland (81.0 S, 10.6 W). The Rohirrim have established a small camp within Dunland under the command of Théodred, son of the king of Rohan. Several of the rangers take rest at the Rohirrim scout-camp as well, offering relic and forge-master and vendor services; there is also a Rohirrim Stable-master and a Task board within the camp. To begin questing here you will need to visit Amlan, a Ranger scout sitting at a campfire far to the west (83.1 S, 14.5 S). The quest you are given, A Dark and Lonely Forest, is to aid Andreg (see Amlan in the Individual NPCs for more information). Another quest is gained by finding a lootable item on one of the creatures in the forest. Warning: If you choose to finish/complete the Eyes in the Forest quest (sending Andreg away) before finishing all of the other “Tracking an Old Goat” Deed quests you will not be able to finish the deed and the unfinished quests associated with it.
Throughout Dunland you will find the occasional scout, ranger, or tribesman stationed somewhere in the wilderness, offering quests off the beaten path. I will note any I find that are worth mentioning (please contact me if you find others).
74.0 S, 22.0 W – Dunlending Lookout: This Dunlending offers a level 66 solo instance, joining the Dunlendings of Trum Dreng. Opens quest at Lhan Tarren. (Actually part of Vol. III, Book 4)
74.4 S, 16.6 W – Bledhun: A ranger scouts the Bonevales, watching for undead wights and living Dievlig who pose a threat to the Company’s passage. He begins the Bonevales-area quest chain.
76.0 S, 14.9 W – Ilar: You visit this Dunlending to complete several Bonevales quests and pick up some more.
76.2 S, 17.0 W – Lhucu: Lhucu resides in a hut overlooking Lhan Gogledh and Lhan Bach, an area overrun by wights and Dievlig warriors.
79.5 S, 19.0 W – Rook: A strange man camps in the forest near Galtrev, surrounded by a flock of tamed crebain. He claims to be an apprentice Wizard, having studied under Saruman. Rook plans on becoming the great Wizard of Dunland, but searches for his own Ring of Power to do so. You’ll encounter him at the tail end of the Pren Gwydh quest chain.
80.5 S, 19.9 W – Tomos: You will be led to Tomos during the Galtrev/Pren Gwydh quest chain. This Dunlending is found just outside the Dragon-clan settlement, a dangerous place to stay but the Draig-lûth must be stopped before they advance further into friendly Dunlending territory.
81.5 S, 19.4 W – Andras: This Dunlending becomes startled by our presence but quickly turns around to ask for our help. He begins our Starkmoor questing by asking us to aid his clan, the People of the Ox, opening up quests around his damaged caravan. After helping him repair his caravan he sends us to Mabon, a boy north of the farms at Cartrev Andras (81.0 S, 20.9 W), which begins another quest chain. Make sure to complete them as there is a very interesting/surprising moment during one of these quests.
85.5 S, 21.1 W – Bethan: Tucked away in the southwest corner of Dunland is the swampy region of Dunbog. Bethan is stationed at Dunbog’s entrance from the Starkmoor, keeping watch for the Avanc-lûth. She begins the quest chain in the Dunbog by sending us to Alun at a nearby lookout camp (85.7 S, 21.5 W). Alun and several other lookouts continue the Dunbog chain.
84.9 S, 24.1 W – Blaire: A small camp of three Boar-clan members have ventured into the Dunbog, taking it upon themselves to attempt to cleanse the bog of Saruman’s experiments. The Dunbog-area quest chain leads here towards the end of the quest series. Assisting them should help reduce Saruman’s efforts as well as making the area a little healthier for the Avanc-lûth.
84.0 W, 14.5 S – Amlan: Sitting at a campsite at the western edge of the Gravenwood, Amlan begins the quest chain in this area by giving us a whistle to use and summon Andreg. The second Ranger offers a series of quests that he helps us complete as we head towards the Rohirrim scout-camp. Walk through the Gravenwood with Andreg to accept new quests as you walk from Amlan’s camp to the Scout-camp. Andreg will aid you during these quests as a following ally as long as he remains summoned and let you turn in the quests when you complete them. Warning: If you choose to finish/complete the Eyes in the Forest quest before finishing all of the other “Tracking an Old Goat” Deed quests you will not be able to finish the deed and the unfinished quests associated with it.
78.6 S, 11.5 W – Thurbald & 79.7 S, 13.0 W – Cuthric & 84.2 S, 11.6 W – Elfrith: Léofward sends us to assist three Rohirrim scouts at about the halfway point in the Gravenwood series. They are observing Draig-lûth, Ox-clan, and White Hand Orc camps (respectively) and ask us to defeat some of the enemies, collect orders, and scout their camps from a closer location.
In Dunland you can gain reputation with the Men of Dunland, the local tribes found throughout the region. The many quests within Dunland give Men of Dunland rep and you’ll find yourself at kindred in no time if questing thoroughly. A Dunlending Quartermaster can be found in Galtrev and offers items to those with high enough standing; Men of Dunland rep items include high level equipment of all kinds, crafting recipes, and hunter and warden travel skills.
The Rohirrim Quartermaster in Galtrev offers items that include high level equipment and useful crafting recipes (including Master Westfold crafting Journals for scholars). You will meet Théodred’s Riders in the Gravenwood, but the vast majority of reputation for this faction is earned in the Gap of Rohan.
Tier 7 (Westfold) crafting recipes and nodes can be found in Dunland. The ‘Master’ level of reputation for crafting guilds is also unlocked and uses T7 ingredients for the Master level recipes and Guild-items. There are even guild representatives (guild-item barterers as well as recipe vendors) in the crafting building in Galtrev.
Each resource-gathering craft has one type of resource node to find, in normal and rich varieties (rich nodes hold larger amounts of items). Prospectors search skarn nodes and foresters collect birch throughout the landscape. Scholars loot resources from banded coffers, which are found most often in ruin/dead-filled regions such as the Bonevales and certain enemy camps such as the White Hand Outpost and the Dragon-clan Settlement.
Farming has undergone some new changes in the Rise of Isengard including new multi-output fields and bulk processing, explained in detail at thekhazadguard; other crafting professions have smaller changes related to more components being made (scholars) or less (the other professions). All types of superior crafting facilities are found in Galtrev, with a crafting hall located for workbenches, forges, and a study, and fields located in the north section of town.
Dunland has standard exploration, questing, and slayer deeds to unlock and complete. Listed below are the deeds, rewards for completion, and completion requirements. It is a work in progress and will be updated as information is discovered.
It is important to note that exploration flags aren’t shown for exploration locations you haven’t discovered, even with the fogless maps.
Finally, individual quest deeds pertain to specific areas in Dunland. Check the map to find the area and to locate any quest hubs (the list of hubs above notes which area they belong to). The Quest Log also divides quests by associated areas.
Dunland (Eriador tab)*
Explorer of Dunland
+1 Empathy, IXP rune, 10 TP, Title “Explorer of Dunland”
Complete each of the other Dunland Exploration Deeds (10 total within Dunland, Gap of Rohan, and Nan Curunir)
Exploring Pren Gwydh
+ 1 Compassion, IXP rune, 5 TP
- Fanged Lair (79.2 S, 17.1 W)
- Bloodtusk’s Den (80.2 S, 18.7 W)
- Galtrev Lumber-camp (78.9 S, 15.7 W)
- Dragon-clan Settlement (80.0 S, 19.7 W)
- Howling Caverns (78.2 S, 13.8 W)
- Rook’s Hut (79.6 S, 19.0 W)
Exploring the Gravenwood
+1 Discipline, IXP rune, 5 TP
- Tree of Tribute (81.2 S, 11.2 W)
- Mustering Tree (80.1 S, 11.7 W)
- Rohirrim Scout-camp (81.0 S, 10.6 W)
- Slade of Shadows (83.2 S, 9.6 W)
- Uvel-cadlus (77.7 S, 11.4 W)
- Rhuvel-cadlus (80.1 S, 13.4 W)
- Ak-ghru (84.6 S, 10.7 W)
Exploring Trum Dreng
+1 Idealism, IXP rune, 5 TP
- Dire Hollow (76.8 S, 23.0 W) d
- Herd-lands (79.2 S, 24.0 W)
- Lhan Tarren (75.2 S, 22.8 W)
- North Pass (74.3 S, 22.2 W)
- Watch-tower (76.2 S, 21.4 W)
- White Hand Outpost (78.0 S, 21.3 W)
Exploring the Bonevales
+1 Innocence, IXP rune, 5 TP
- Bone Quarry (76.7 S, 15.0 W)
- Plas-maru (76.0 S, 14.4 W)
- Echad Naeglanc (77.3 S, 15.8 W)
- Lhan Bach (76.4 S, 18.2 W)
- Lhan Gogledh (75.8 S, 17.5 W)
+1 Charity, IXP rune, 5 TP
- Avardin (83.4 S, 20.7 W)
- Flam-cadlus (81.7 S, 18.3 W)
- Cartrev Andras (81.3 S, 21.3 W)
- Hound’s Rest (84.3 S, 18.9 W)
- Culling Pit (83.3 S, 21.4 W)
- Overlook of Wulf’s Cleft (87.7 S, 17.4 W)
Exploring the Dunbog
+1 Honour, IXP rune, 5 TP
- Lhan Colvarn (84.0 S, 24.7 W)
- Lhan Rhos (87.2 S, 23.2 W)
- Withered Stones (88.8 S, 23.6 W)
- Durgors (88.0 S, 25.7 W)
- Pristine Glade (85.5 S, 25.7 W)
+1 Zeal, IXP rune, 5 TP
- Lower Barnavon (84.9 S, 16.8 W)
- Upper Barnavon (84.9 S, 17.6 W)
- Naur-maudhûl (81.9 S, 15.7 W)
- Barnavon Mine (84.7 S, 14.4 W)
- Hen Turrau (85.1 S, 15.1 W)
- Lhun Avanc (86.0 S, 17.4 W)
- Munfaeril’s Shrine (83.9 S, 16.8 W)
Slayer of Dunland
+1 Compassion, IXP rune, 10 TP, Title: Foe-bane of Dunland
Complete all 9 Slayer deeds in Dunland
Slayer of the Dead
IXP rune, 5 TP
Defeat 100 Dead enemies (wights, etc) in Dunland
Slayer of the Dead (Advanced)
+1 Patience, IXP rune, 5 TP
Defeat 200 Dead enemies in Dunland
IXP rune, 5 TP
Defeat 200 hostile Dunlendings in Dunland
+1 Fidelity, IXP rune, 5 TP
Defeat 275 hostile Dunlendings in Dunland
IXP rune, 5 TP
Defeat 150 half-orcs in Dunland
IXP rune, 5 TP
Defeat 175 wild beasts in Dunland (oxen, boar, wolves, crebain, etc)
+1 Loyalty, IXP rune, 5 TP
Defeat 250 wild beasts in Dunland
IXP rune, 5 TP
Defeat 100 wargs in Dunland
IXP rune, 5 TP
Defeat 100 goblins in Dunland
+1 Charity, IXP rune, 5 TP
Defeat 200 goblins in Dunland
IXP rune, 5 TP
Defeat 80 crebain in Dunland
+1 Wisdom, IXP rune, 5 TP
Defeat 120 crebain in Dunland
IXP rune, 5 TP
Defeat 150 orcs in Dunland
IXP rune, 5 TP
Defeat 150 Uruk-hai in Dunland (They can be found in Isengard)
Quests of Dunland
+1 Charity, IXP rune, 10 TP, Title: Pilgrim of Dunland
Complete all 10 Quest Deeds in Dunland (including the Gap of Rohan and Nan Curunir regions)
Quests in Trum Dreng**
+1 Confidence, IXP rune, 5 TP
Complete 37 quests within Trum Dreng
Quests in the Bonevales
+ Zeal, IXP rune, 5 TP
Complete 34 quests within the Bonevales
Quests in Pren Gwydh
+1 Determination, IXP rune, 5 TP
Complete 30 quests within Pren Gwydh
Quests in the Starkmoor
+1 Mercy, IXP rune, 5 TP
Complete 30 quests within the Starkmoor
Quests in the Dunbog
+1 Justice, IXP rune, 5 TP
Complete 28 quests within the Dunbog
Quests in Carreglyn
+1 Innocence, IXP rune, 5 TP
Complete 26 quests within the Carreglyn
Quests in the Gravenwood***
+1, IXP rune, 5 TP
Complete 27 quests within the Gravenwood
Tracking an Old Goat***
+1 Honour, IXP rune, 5 TP
Complete Andreg’s 7 quests
Known/Friend/Etc to the Men of Dunland
Turbine Points, title, standard Faction Rewards (travel discount, item/vendor access)
Gain Reputation with the Men of Dunland
*The ‘Dunland’ Page includes deeds associated with Dunland, Gap of Rohan, and Nan Curunir. Slayer deeds should progress in any of the three areas though.
**The Quests in Trum Dreng deed is currently bugged; there are only 36 quests in the area, not 37. You will not be able to complete it until it is fixed.
***If you choose to finish/complete the Eyes in the Forest quest (sending Andreg away) before finishing all of the other “Tracking an Old Goat” Deed quests you will not be able to finish the deed and the unfinished quests associated with it.