A Somewhat Brief Overview of the Moors (part 2)

July 15, 2011

Monster Play

Originally I planned to talk about the monster play classes, but while looking at some of the other posts in the monster-play section I found that Merric already covered that in Learning How to Monster Play:  Classes and  Learning how to Monster Play: Choosing a Class. Not wanting to repeat anything that has already been done I’ve decided to take a look at the ways in which both sides move around the map.

Transportation

The moors is a fairly big place, and often when a battle is going on elsewhere it  is important to get there quickly. For freeps (Free Peoples), there are not very many options. Every freep should have a “trusted steed” to help them both travel quickly and get away from tough situations. I can’t tell you how  many times I’ve seen a creep raid coming my way in the distance used my horse to get away. The only other way that freeps can travel quickly around the moors is their “Map to Glan-Vraig”, which instantly takes you to the “home base” of the freeps (Glan-Vraig, or GV). There are 2 different maps you can get. One at rank 1, which has a ridiculous 24 hour cooldown and another at rank 4, which has a much more reasonable 30 minute cooldown.

Creeps, unlike the freeps, don’t have mounts. Instead they have maps. Like the freeps, the creeps have a map to their home-base, “Gramsfoot” (often referred to as just grams), but they also have an additional 3 maps for each of the 5 keeps. Once a creep has all 15 maps they can easily travel anywhere in the moors much quicker than a  freep ever could.

This map is a pretty good representation of the map locations (usually called map ins). I had this map from an ancient forum post that is now probably long gone. I forget who posted it. I believe it may have been Hellnakh of Elendilmir. Anyway, I should give credit for it to “Levex”, who it says created it down in the bottom right hand corner.

The downside of this map is that the various locations in blue that are mentioned are called by Elendilmir’s nicknames and other servers often use other names. For instance, Anca rock is named that because a BA named Anca, who plays on Elendilmir, used to sit on that rock for extended periods of time waiting for freeps to ride by.

The creep maps are very useful but take a long time to get. For each keep, there is a deed to do 10 quests for your first “crude” map (on a 30 minute cooldown), one to do 25 quests for a second “poor” map (15 minute cooldown) and another to do 50 quests for a final “good” map (5 minute cooldown).

The cooldowns on the crude and poor maps are shared meaning. For example, that if you used poor TR map, then poor Isen, poor TA, poor LC (also sometimes called poor grim for grimwood lumper camp), and poor lug would all be on cooldown. The same is true for crude maps but not good maps.

There are advantages and disadvantages to both creeps’ and freeps’ forms of transportation. Both sides tend to say that the other side has the the superior method but that’s often just because they only see the benefits of the other side and don’t always  see the downsides.

Looking at freeps first, the mounts may not be able to travel quite as fast as a mapping creep but often they can be used in other ways, such as catching a running creep or evading an incoming raid.

The creep maps are also very beneficial. They allow creeps to travel extremely fast, yet they can only travel to 15 set locations spread across the map. Also those locations can’t be mapped to if the map is on cooldown. Creeps also can’t see where they’re mapping into. They usually know the place but there may be unexpected freeps there who the creep didn’t want to encounter alone.

Also be sure to read my Brief Overview Part 1!

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8 Responses to “A Somewhat Brief Overview of the Moors (part 2)”

  1. Lotanerve Says:

    “Creeps also can’t see where they’re mapping into. They usually know the place but there may be unexpected freeps there who the creep didn’t want to encounter alone.”

    Somehow, I picture a Battlestar Galactica moment, when some Viper or Raptor blindly warps in a nest of Cylons. Or vise-versa.

    Reply

  2. Celeodor Says:

    Thank you for looking at this from a neutral point of view. As an avid pvmper, I know how much both sides can argue about the other sides transportation. As I play on both sides, I know how frustrating it is to listen to freeps talk about how maps are OP. And on the monster side, we don’t know why we can’t ride wargs! ;)

    Reply

  3. Gilthalan Says:

    I’ve been playing lotro for a while now but have never ventured very far into the moors partly because I Didn’t have a 65 freep and partly because I’ve never done any pvp before and am afraid I’ll make an arse of myself but recently I’ve been giving some thought to taking my RK up there to try it out. First off I’d like to say thanks for writing this inferno as a complete noob to pvp the info is much appreciated.

    I have a few basic questions for you though.
    When you are defeated in the moors do you suffer the same penalties as pve? (I.e dread, repair bills) or is it like sparring?

    I’ve heard about 1v1, how does that work?

    Reply

    • Celeodor Says:

      1. No. There is no dead nor repair bills.
      2. 1v1 is a touchy subject. Many pvmpers believe that the Moors are not for 1v1s. There is no official way of setting one up. If you go to “Candy Mountain” (the snowy mountain north-west of TR), that is the unofficial 1v1 place. For most servers, people start a 1v1 by running up the other person while having them targetting, and then jumping up and down. It is also customary to bow to your opponent before the fight, especially if you are not on Candy Mountain.

      Reply

      • Celeodor Says:

        EDIT: There is no DREAD, not dead. Yes, you do die. :) You will respawn at the nearest rez circle. Lug and TR have rez circles that you may respawn at if your team (freeps/creeps) owns that keep. Otherwise you will respawn at Grams (creeps) or GV (freeps).

        Reply

  4. Gilthalan Says:

    Thanks for the response. I’ve heard that death in the moors is common place and happens alot so im glad it wont cost me a fortune to go out there but im wondering is there any penalty for defeat? And if not then why do some people get so upset about dieing alot?

    Reply

    • Celeodor Says:

      The only penalties for defeat are the following:

      -It is marked on your war tab
      -Your rating will go down
      -You have to get back to the battle.

      And you will die. A lot.

      People get upset about it when they are trying to keep a very high rating so they can brag. And that alone describes their personality.

      Reply

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