The Captain is my first go-to character. Why? Sure, it may be slower than some character classes when you start off in the lower levels, but like all classes it really comes into its own as it levels. And as a solo player, while using a Captain I find myself surviving situations where other classes would die. Going through the levels first with the Captain allows me to get a good idea of what lies ahead of me when I come through again on characters with less survivability; without having to worry too much about dying due to being too low-level, pulling too many mobs, or some other common reason.
The levels 40 – 50 don’t start off as having the most pleasant choices for leveling; and I spent a lot of time trying to find out where I wanted to level and at which levels they were the most appropriate. I already covered quite a bit of it in a previous article, but I feel it needs to be reiterated here as well. There were two paths that I followed:
- First Path
- Second Path
Now there were some variations that I took such as skipping the Misty Mountains and going directly to Angmar or Forochel (which I don’t recommend), or breaking to do class quests and start volume 2, but for the most part the above paths were what I followed to get to level 50. If you were to ask me which path is the most efficient, my answer would be that for me it was the first; one. However, the only flaw with following that path is that it will leave you with very little in the way of leather hides for raising up Forestry. For this reason I consulted Goldenstar and a couple of other people on where to go as an alternative to Angmar and the resounding answer was “Forochel”. And while I do appreciate the majority of the questing in Forochel and the diversity it brought, I still believe that for me Angmar was the more efficient of the two zones; especially since I found myself usually having to go to Angmar for most of the level 45 class quests. Of course no matter if you choose Forochel or Angmar, when you’re finally able to get into Eregion you’ll probably find yourself happy to be there as it is usually currently regarded as one of the better zones for questing.
Most of these levels were a breeze on the Captain. In fact most of the complications I discovered were the long distances required to travel in some of the older quests. Before (in 2007) when Goldenstar and I were in Angmar we hated the zone because it was so densely populated and it just too difficult for us to handle. I’m not sure if things have changed in that area since then, but it was much easier this time around at the same character level. Although, to be fair my Captain didn’t have to wade through all the elites in Angmar since he was able to leave the zone at 45 instead of having to level all the way to 50 there. Overall my time with the Captain during these levels was a breeze, but then again that always seems to be the case with this character.
|Skill||Skill Effect||Opinion||Level Obtained|
||Causes those within a 10m radius around the Captain to perform the /kneel emote.||It’s a “fun” skill when used appropriately, although I’m sure some people find it annoying. But if used sparingly it can still be a fun skill.||40|
||A skill that temporarily increases the damage of your Shield-brother’s attack by 25%.||More damage is great in most situations. It’s hard to argue with a skill that allows for it especially when you’re trying to “burn something down”.||40|
||An attack that deals Main-hand damage. If the target also has the bleed effect from Cutting Attack, the skill will also increase your aggro||A good skill that can also be used to help manage aggro. I can’t say that I’ve seen the full effect of this as I’m usually solo.||42|
||A melee attack that interrupts any “time-delayed actions your opponent is attempting.”||Interrupt skills are key to any group; even if their cool-down is long. This is definitely a skill that every Captain should be ready to use.||44|
||This skill instantly decreases your perceived threat, but will also cause you to deal 30% damage.||While the loss of damage means that this is something you shouldn’t use in a normal rotation; it’s still a skill that could come in handy for any Captain who wants to attempt to drop aggro.||46|
|Strength of Will
||Increases the incoming healing of your Shield-brother by 6%.||The 2 minute duration of this buff makes it a pain to ensure it is constantly applied. However, the increased healing always helps.||48|
||A targeted debuff that increases its Incoming melee, ranged, and tactical damage by 35%.||This is pretty much the de-facto buff for burning down any boss encounter in a dungeon. Make sure you save it and that the whole group is aware you are going to cast it well before you do. That way a concentrated attack can be successful.||39+|
|Shield of the Dúnedain
||A buff that decreases the Incoming melee, ranged, and tactical damaged received by one of your fellowship members.||A good emergency buff that will assist in keeping someone alive, whether it’s a healer, a tank, or even yourself.||39+|
|In Defence of Middle-earth
||A buff that increases all stats by 50.||As fellowship/raid buffs go, this is one of the few that are “expected” of Captains. It is without doubt one of the best buffs within the game and every Captain should have it. Unfortunately it can only be earned by completing the level 45 class quest.||45+|
I am including this following trait because it is the only Legendary Trait that does not grant a skill, but I felt that it was important to include because it is possible that you will complete it during these levels.
|Trait Name||Trait Effect||Opinion||Level Obtained|
||This trait improves your Escape from Darkness skill, as well as reviving an additional ally when casting Cry of Vengeance.||I haven’t earned this trait yet myself, but I’ve definitely benefitted from it before. I’m not sure how it fits in most peoples’ builds, but I can say that as a benefactor it is much appreciated!||39+|