Although I am continuing on with my alt project and with the continuous improvement of my Guardian, I’ve decided that there is another aspect of the game that I have ignored far too long; and that’s Monster Play! For those who may be unfamiliar with the concept, Monster Play is LOTRO’s implementation of Player versus Player (PvP or Player versus Monster Player/PvMP in LOTRO) combat. It allows players (currently VIP only with a character of level 10 or higher on a server) to assume the roles of the forces of Mordor and battle other players level 40 and above. Currently there is only one zone in which PvMP is allowed; the Ettenmoors.
As stated before, the first things that you need to join Monster Play is a VIP membership and a level 10 character on the server on which you desire to play a creep. Leveling to 10 is fairly easy and only takes an hour or two; if that. After you’ve met these requirements you should then be able to log into Monster Play and create your first creep!
There are a variety of classes to choose from when it comes to Monster Play, although most of them are modeled after freeps so you can kind of get an idea of them from their description. However, much like the Free Player characters, it really takes a bit of playing before you can be sure that a class is right for you. I personally started off with a Warleader since most of my characters are tanks, but found that playing the Blackarrow was much more suitable to my type of PvMP play.
||The Blackarrow is the ranged DPS of the group. He is similar to a hunter in that respect, however he does not have the increased movement speed and no ports. (All creeps have access to different maps that are earned via deeds which substitute as ports.) They do however gain access to traps and Hindering Shot which are a (limited) form crowd control.|
||The Defiler is the primary healer of creep-side forces. They come equipped with both direct heals and heal over times. However, it also has the ability to do some damage and debuff enemies’ stats, run speed, melee critical defenses, etc. However, they are also known as the primary targets of the Freeps when it comes to large scale battles.|
||Reavers are the equivalent of a Champion, performing melee damage in both single target and AoE forms. They also get a number of self-buffs to increase their damage and several targeted debuffs. This class is known to be the highest burst DPS class on the Creep side, but to have low sustainable damage.|
||The stealth melee class, this class is known for its Pounce ability. It also has the option to increase its own run speed and coupled with their stealth they excellent scouts for the creeps. Any freep running by themselves should be wary of Stalkers, especially if they’re running in a pack.|
||The Warleader is the central support class of the creeps. Granting AoE rezzes, group buffs, group run speeds and healing it is an important class to have in any creep fellowship and raid. They also have very high defenses and have been known to act as “tanks” within groups as well as healers.|
||The distinguished crowd control creep, the Weaver can debuff, root, daze, and slow a target until they poison their prey to death. Although somewhat frail, the are able to burrow into the ground to avoid combat for a short period of time.|