Meghan “Patience” Rodberg was a special guest on Stuncast episode 5 released yesterday. Meghan announced (at about 37 minutes in) that LOTRO will be adding the use of Lua script to allow player created add-ons (called mods) for the game.
If you’re not aware, Lua is a programming language that allows someone to create a mod that alters the interface or even use information from the game depending on Turbine’s preferences. Scripts like this are widely used to create mods for World of Warcraft and other games.
Before you freak out let me give you my experience using mods in World of Warcraft. For the most part, they are wonderful and optional. Not all mods are winners but find the ones you like and work well and you’ve got yourself a great enhancement to your game! Blizzard even takes successful mods and incorporates their functions into the base game from time to time when they find a mod that works really well and really improves the player experience.
I want to stress that this will only work with the functions and information in LOTRO that Turbine allows. We will have to wait and see what information is released regarding programming specifically for LOTRO mods but this is big news!
There are many helpful Lua Programming booksavailable out there for Lua scripting that may help you if you are interested in learning the language. There are some books specific to World of Warcraft scripting which you may want to avoid until we’re clear on what rules Turbine will set for us.
I’m very curious to see what mods players can come up with!