When I first tried the Champion class I was pretty excited, but soon I found that I really didn’t care for it that much. I had imagined a character that was a swirling mass of blades, and instead I felt he was swinging bricks and just mucking through the content. The combat changes that came with Mirkwood certainly helped, but obviously I wasn’t playing this character to the fullest of his abilities and in plain speech “I was doing it wrong” (my words). Thankfully we have some great readers who play Champions and gave me some good suggestions for rotations and skills to utilize.
However, I can’t say that I strictly stuck to those suggestions as I tended to modify my rotation to try and get some Class Deeds accomplished. That being said, my normal rotation was:
This rotation was mainly for one or two targets; as I wasn’t able to really feel out a good AoE rotation. Anyway, after the rotation was complete I would usually go back to Blade-Wall, but most times the target was dead. Also, if I ended up with extra Fervour at the end of a fight I would try to use Blade-storm or Blade-Wall to burn off the Fervour to advance their associated deed. Once I get the Stalwart Blade trait, I’ll probably switch up this rotation; most likely focusing on Flurry and Blade-storm. When leveling from levels 1 – 10 I did use Flurry and Exchange of Blows quite a bit, but as I’ve leveled from 20 – 30 I’ve kind of neglected them. I think the buffs are pretty important and definitely have their uses, but while soloing they seem to actually extend fights.
I had a much more pleasant time this go around with the Champion and I have to say I do like him. However, he is a bit of a glass cannon (although less than the Minstrel or the Rune-keeper) and I found him to be much more gear-reliant than any of the other classes. I was able to make it to level 30 on all my other characters by equipping them as well as I could at level 20, but I found that I had to upgrade the Champion again at 25 in order to keep him from dying repeatedly. Once I upgraded his armor and his weapons, he was all set to move on.
I really see this character shaping up to be an AoE powerhouse, but I can definitely tell that I have a ways to go before I get there.
Skills from level 20 – 30
|Skill||Skill Icon||Skill Effect||Personal Opinion||Level Earned|
|Horns of Valour||Allows for the use of Champion Horns.||I was really looking forward to this skill, but in my opinion the horns stink; at least at this level. 2 targets within 5m are stunned for several seconds. It has a 15 minute cooldown which makes it feel just utterly useless.||20|
|Let Fly||Single-target, Common-based, Ranged Attack.||It’s the standard pulling tool, which I think is fairly essential for groups, however with my Champion I really tend to just “body pull” since I usually want several mobs attacking me at once.||20|
|Relentless Strike||Single-target, Common-based Melee attack that hits with both the Main and the Off-hand weapons. The primary attack can only be evaded (not parried or blocked) and “will never mess against on level targets”.||This is definitely a good finishing move as well or if you are good at generating Fervour (which I’m not yet) a good way to quickly burn something down. It’s pretty expensive Fervour-wise (4), but it does hit for a ton of damage.||20|
|Champion’s Challenge||Single-target, Cry-based taunt. Forces the target to attack you for 10 seconds.||I don’t use this very much soloing, but it’s a good skill for groups; especially if you have to get something off of your healer or Lore-master. The downside is that it’s a “forced attack” meaning that you don’t actually increase in aggro. So if you want to keep the mob on you when Champion’s Challenge wears off, you’ll need to do a lot of damage in 10 seconds.||22|
|Merciful Strike||Single-target, Common-based Melee attack that can only be used on mobs under 20% health. Generates 2 Fervour.||This is definitely a good “finishing” move if I remember to use it. I’m still working on a lot of Class Deeds so I haven’t made much use of it, but I should really try to use it more and see if it’s useful or not. I’m open to any opinions on this one.||24|
|Fighting Dirty||Area-of-Effect, Common-based Melee attack that also places a 30 second de-buff on all targets that will increase the damage of the next area-of-effect attack by 25%. It can only be used on targets that are below 25% health. Adds 1 Fervour.||I’m still new to the whole AoE thought process so I haven’t used this much; which seems silly considering this sounds like a really nice skill. I’m going to have to try it a bit more, but it sounds really good.||26|
|Sprint||Increases your run speed by 25% for 15 seconds.||Run away!||28|